Exploring together on Chess Island
This page is designed to be printed. You can support your child with short sessions, in-game progress and table activities. Chess Island is ad-free, needs no account and collects no data; progress is stored only in the browser you use.
1. What's on the island?
| Chapter | Contents | Suggested age |
|---|---|---|
| Meet the pieces | How the 6 pieces move (rook, bishop, queen, knight, king, pawn) | 6+ |
| Special moves | Kingside and queenside castling, en passant, promotion | 7+ |
| Check and checkmate | Getting out of check; the difference between check and checkmate | 7+ |
| Basic checkmates | Queen + king checkmate, two-rook ladder mate | 8+ |
| Simple tactics | Piece values, forks, pins, saving your piece | 8+ |
| Treasure path | 24 target-square missions | 6+ |
| Detective puzzles | 15 Easy ★ and 15 Medium ★★ mate-in-one, 15 Hard ★★★ mate-in-two | 7–12 |
| Play | Two-player mode or a computer with 3 levels: 🐢 Turtle, 🦉 Owl, 🦁 Lion | 6+ |
| Badges | 14 badges and stars; no points or lives lost | Everyone |
2. Suggested roadmap
- Week 1: One piece lesson a day plus 4 treasure missions for that piece.
- Week 2: Special moves and the "Check or checkmate?" lesson. First games against the Turtle.
- Week 3: Basic checkmates and Easy puzzles. Set up queen + king checkmate together at the table.
- Week 4 and beyond: Tactics lessons, Medium and Hard puzzles, Owl and Lion.
3. One session (10–15 minutes)
- Warm-up (2 min): "Which piece did you learn yesterday? How did it move?"
- Exploration (5–8 min): One lesson or 3–4 puzzles. Let your child try first.
- Talk (2 min): "What did you notice?", "What other move did you think about?"
- Celebrate (1 min): Look at the stars and badges together.
4. While you guide
- Ask questions instead of naming the move: "Where can the opponent's king escape?", "Is this piece protected?"
- In the game, Hint button works in two stages: first it says which piece is the hero, then it highlights that piece. Give your child time to think on their own first.
- On a wrong move the board shakes gently and the position resets; no points are lost.
- Voice narration uses the device's own Turkish voice. If the device has no Turkish voice, the instructions can be read on screen.
- Keep sessions short for ages 6–8; for ages 9–12, ask them to explain the solution aloud on Hard puzzles.
5. Activities at the table
Rook maze
Put the rook in the middle and block it with 3 pawns. How many squares can the rook reach? Count and write it down.
Knight jumps
Put the knight in a corner. What is the fewest moves to reach the opposite corner? Put a bean on each square.
Checkmate hunter
Put the black king at the edge and the white queen and king nearby. Take turns trying to set up checkmate.
Fork detective
An adult places two black pieces. The child puts the knight on the square where it attacks both at once.
6. Progress log
| Date | What did we do today? | What I just learned | Stars / badges |
|---|---|---|---|
7. Privacy
Chess Island doesn't require an account, shows no ads and collects no personal data. Progress and badges are kept only in this device's browser (localStorage) and don't sync between devices. They can be erased with one tap from the "Parents' corner" in the game.
LogicAtlas · logicatlas.app · May be copied for personal and classroom use.
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