LogicAtlasATLAS OF LOGIC GAMES
Paths and direction · Ages 6–8 · 24 puzzles

Way Home

Follow the open squares step by step to bring the little explorer home.

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Ad-free · No account · No timer

Way Home game board illustration

How to play?

  1. Tap an open square next to the explorer.
  2. You can't pass through closed squares; build the path step by step.
  3. The puzzle is solved when the explorer reaches home.

Skills it builds

  • Direction and position concepts
  • Step-by-step (algorithmic) thinking
  • Coding readiness
  • The flexibility to back out of a dead end

Tips for parents and teachers

A close relative of mazes and unplugged coding activities. Puzzles progress through 24 levels from easy to hard; the hint button shows the next step rather than the answer.

Using it in class

Solve it together on the interactive whiteboard as a 10–15 minute warm-up: ask students for guesses first, then let a volunteer make the move. The printable version works for learning stations and homework.

Frequently asked questions

What age is Way Home for?

Way Home is best for ages 6–8; the 24 puzzles go from easy to hard, so younger or older children can start at their own level.

What skills does Way Home build?

Direction and position concepts, step-by-step (algorithmic) thinking, coding readiness, the flexibility to back out of a dead end.

Can Way Home be played offline or on paper?

Yes. From the grown-ups' corner you can print puzzles with a separate solution page.

Is it paid, and do I need an account?

No. It's ad-free, account-free and free; progress is stored only on your device.

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