Way Home
Follow the open squares step by step to bring the little explorer home.
Play nowHow to play?
- Tap an open square next to the explorer.
- You can't pass through closed squares; build the path step by step.
- The puzzle is solved when the explorer reaches home.
Skills it builds
- Direction and position concepts
- Step-by-step (algorithmic) thinking
- Coding readiness
- The flexibility to back out of a dead end
Tips for parents and teachers
- Say the directions aloud: "one right, two up".
- Going down a dead end isn't a mistake, it's exploring; say so.
- You can set up the same game in the room with carpet tiles.
A close relative of mazes and unplugged coding activities. Puzzles progress through 24 levels from easy to hard; the hint button shows the next step rather than the answer.
Using it in class
Solve it together on the interactive whiteboard as a 10–15 minute warm-up: ask students for guesses first, then let a volunteer make the move. The printable version works for learning stations and homework.
Frequently asked questions
What age is Way Home for?
Way Home is best for ages 6–8; the 24 puzzles go from easy to hard, so younger or older children can start at their own level.
What skills does Way Home build?
Direction and position concepts, step-by-step (algorithmic) thinking, coding readiness, the flexibility to back out of a dead end.
Can Way Home be played offline or on paper?
Yes. From the grown-ups' corner you can print puzzles with a separate solution page.
Is it paid, and do I need an account?
No. It's ad-free, account-free and free; progress is stored only on your device.